Heroes are basically also mapobjects, if you want all heroes available for a multiplayer map the setting should be the same as for random maps = no setting. It is ofc useful to place many or all new objects in one corner first and then use and multiply them while mapmaking. then press Ctrl+C, close the map, open your own new map and press Ctrl+V. You should open this map and select the object you need or alternatively select multiple objects. Therefore I have made a special map that contains all new objects. It is very hard to add new objects to the H5 editor, I have not really found a good way yet. The map will always be compatible with future versions of the mod. You can start making a map for TOE 3.1 and then move it later to MMH5.5, but as soon as it contains a single object from MMH5.5 it must always have the mod installed while editing and for playing the map. The regular H5 mapeditor can be used, as well as the included Advanced RMG editor, the RMG and the editor are basically seperate entities.I noticed that sometimes after installing patch 3.1 the patcher did not install the editor with the best RMG, this is the one with a filesize of 17,137kb, so I included a special one with the mod.
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